How to Use 8×8 Sprite Tile Mode in GB Studio
A practical breakdown with examples of how the two sprite modes actually work at the hardware level, and why 8×8 tiles can be so powerful.
A practical breakdown with examples of how the two sprite modes actually work at the hardware level, and why 8×8 tiles can be so powerful.
There’s something mysterious and oddly thrilling about diving into hidden gems from the Game Boy homebrew scene. It feels slightly wrong, like you’re poking at something you weren’t meant to, booting up a piece of entertainment hardware that’s over 30 years old in search of modern experiences. That sensation is amplified even further when the…
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Raul reflection on the key lessons he learned while developing his first big Game Boy project with GB Studio during the GBCompo25.