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How to: Multi-Language Mechanic
![](https://gbstudiocentral.com/wp-content/uploads/2024/06/worstway_featured.png)
Possibly the WORST way to play Gameboy Games
![](https://gbstudiocentral.com/wp-content/uploads/2024/06/problemwithrandom_6172024_1-796x450.png)
The Problem with Random
![](https://gbstudiocentral.com/wp-content/uploads/2024/06/breaking-barriers-600x450.png)
Breaking Barriers: How To Develop Accessible GB Games For Gamers With Disabilities
![](https://gbstudiocentral.com/wp-content/uploads/2024/05/Hugescreen2-450x450.png)
hUGETracker Lesson 2 : Noise Channel
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Gravitorque
![](https://gbstudiocentral.com/wp-content/uploads/2024/01/GBFireworks3-450x450.png)
2023 in Review
![](https://gbstudiocentral.com/wp-content/uploads/2023/12/Compo-450x450.png)
GB Compo ’23 Recap
![](https://gbstudiocentral.com/wp-content/uploads/2023/11/Part6-450x450.png)
GB Studio Music Lesson 6: Advanced Drums
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An Update on Spotlights
![The Addams Family Game Boy Redux](https://gbstudiocentral.com/wp-content/uploads/2023/10/the-addams-family-cover-450x450.png)
GB Redux: The Addams Family
![](https://gbstudiocentral.com/wp-content/uploads/2023/08/pixel_jam_logo_L-450x450.png)
GB Pixel Art Gallery Released!
![](https://gbstudiocentral.com/wp-content/uploads/2023/09/Remute2-e1695322869740-450x450.jpeg)
Remute Keeps it Physical
![](https://gbstudiocentral.com/wp-content/uploads/2023/09/WorkflowBW_9_2-450x450.png)
Development Workflow – Chapter 9: Creating a Color Palette (Part 2)
![](https://gbstudiocentral.com/wp-content/uploads/2023/09/WorkflowBW_9_1-450x450.png)