How to Use 8×8 Sprite Tile Mode in GB Studio
A practical breakdown with examples of how the two sprite modes actually work at the hardware level, and why 8×8 tiles can be so powerful.
A practical breakdown with examples of how the two sprite modes actually work at the hardware level, and why 8×8 tiles can be so powerful.
An interview with two creators using modern 3D tools to create a workflow for generating scene backgrounds for GB Studio.
A deep dive detailing how we translate GB Pixel Art Jam submissions into a Gallery Cart using Python.
A Spotlight on Bitmap Books’ Game Boy: The Box Art Collection (Editor’s Note: This article contains affiliate links. A portion of sales purchased through these links may go to GB Studio Central) How do you choose what to play next? Just watch a YouTube video of the top 10 RPGs or gameplay of that indie…
I remember the day as clear as crystal, I had just walked into my science class in high school. The smell was pungent, nearly unbearable, I heard whispers over and over of the word “formaldehyde.” The lights above were blinding and my knees were weak. My stomach tossed around like a ship at sea. At…
“Pixels are a medium not a style of art”, this quote was given by Castpixel in an interview published on this site in the 2021 article: Pushing Pixels to the Extreme . If you aren’t convinced by the idea, take a look at the Pixel Art Jam 2024 Gallery ROM, which consists of 343 pieces, all…
How to use the new tile swapping techniques (events) to effectively learn what was once black magic in GB Studio. Covers previous methods (which still work, of course) and how it has adapted over time.
A deep dive into the extremely unique and creative artstyle of Developer -0.