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Tag: Classic

February 3, 2023February 3, 2023 GumpyFunction

Kirby’s Dreamland and Accessibility

October 5, 2022October 5, 2022 GumpyFunction

Pokemon and the RPG introduction

August 31, 2022February 15, 2023 GumpyFunction

Samurai Kid and Subtle Hints

August 2, 2022August 3, 2022 GumpyFunction

Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth

May 26, 2022May 25, 2022 GumpyFunction

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

May 23, 2022September 8, 2022 GumpyFunction

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

April 4, 2022April 3, 2022 GumpyFunction

Noobow and Experience Driven Game Design

March 24, 2022March 24, 2022 GumpyFunction

Wendy: Every Witch Way and Holistic Enemy Design

February 2, 2022February 2, 2022 GumpyFunction

Ninja Gaiden Shadow and Enemy Placement

November 15, 2021November 15, 2021 GumpyFunction

Catrap and Learning by Doing

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