
Tag: Game Design


Development Workflow Chapter 8: Replayability

Pokemon and the RPG introduction

Samurai Kid and Subtle Hints

Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth

Lacoste and his Commodore Ports

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

Development Workflow – Chapter 7: Color Theory
