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Tag: Game Design

August 31, 2022February 9, 2024 Gumpy Function

Samurai Kid and Subtle Hints

August 2, 2022August 3, 2022 Gumpy Function

Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth

June 24, 2022June 24, 2022 Retro Faith

Lacoste and his Commodore Ports

May 26, 2022May 25, 2022 Gumpy Function

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

May 23, 2022September 8, 2022 Gumpy Function

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

April 25, 2022July 21, 2022 Gumpy Function

Development Workflow – Chapter 7: Color Theory

April 4, 2022April 3, 2022 Gumpy Function

Noobow and Experience Driven Game Design

March 24, 2022March 24, 2022 Gumpy Function

Wendy: Every Witch Way and Holistic Enemy Design

March 18, 2022July 21, 2022 Gumpy Function

Development Workflow – Chapter 6: Readability (Part 2)

March 15, 2022April 14, 2022 Gumpy Function

Development Workflow – Chapter 6: Readability (Part 1)

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