
Samurai Kid and Subtle Hints
The spiritual successor to Gen Carpenter, Samurai Kid has a clever solution to nudge the player to the right solution while still allowing the player to learn through experience.
The spiritual successor to Gen Carpenter, Samurai Kid has a clever solution to nudge the player to the right solution while still allowing the player to learn through experience.
Exploring this gem of a platform puzzler that hides some great depth of gameplay in plain sight.
Lacoste has been porting a plethora of Commodore games to the Game Boy using GB Studio. We discuss the how and why with him!
Diving deeper into how The Legend of Zelda: Oracle of Seasons masterfully guides the player while also allowing them to explore with thoughtful world design.
Examining how The Legend of Zelda: Oracle of Seasons balances both player exploration and confinement in its world design.
Want to incorporate color, but not sure where to start? This entry in the Development Workflow series goes over all the considerations for going beyond the 4 color palette of the original Game Boy.
Through all the years Nintendo was officially licensing games for the Game Boy, there were a multitude of fantastic releases that would forever be fondly remembered by young and old alike. But for every Tetris, Super Mario Land and Pokemon Red, Yellow or Blue, there were umpteen more titles that would find themselves falling through the…
Exploring Wendy: Every Witch Way, and how it’s enemy design is informed by and complements its game mechanics and aesthetic.
Examining further how the Original Game Boy and it’s unique display impact readibility.
Learn how readability affects the player experience in the latest installment in the Development Workflow Series.