
Tag: Game Design


Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth

Lacoste and his Commodore Ports

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

Development Workflow – Chapter 7: Color Theory

Noobow and Experience Driven Game Design

Wendy: Every Witch Way and Holistic Enemy Design

Development Workflow – Chapter 6: Readability (Part 2)
