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Tag: Game Design

May 26, 2022May 25, 2022 Gumpy Function

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

May 23, 2022September 8, 2022 Gumpy Function

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

April 25, 2022July 21, 2022 Gumpy Function

Development Workflow – Chapter 7: Color Theory

April 4, 2022April 3, 2022 Gumpy Function

Noobow and Experience Driven Game Design

March 24, 2022March 24, 2022 Gumpy Function

Wendy: Every Witch Way and Holistic Enemy Design

March 18, 2022July 21, 2022 Gumpy Function

Development Workflow – Chapter 6: Readability (Part 2)

March 15, 2022April 14, 2022 Gumpy Function

Development Workflow – Chapter 6: Readability (Part 1)

February 9, 2022March 16, 2022 Gumpy Function

Development Workflow – Chapter 5: Discipline & Demotivation

February 2, 2022February 2, 2022 Gumpy Function

Ninja Gaiden Shadow and Enemy Placement

January 17, 2022July 21, 2022 Gumpy Function

Development Workflow Chapter 4: Level Design (Part 2)

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