Roguecraft GB
The dungeons of Moredecoom await… a deep dive with EGVroom on how he ported a modern classic to the Game Boy Color.
The dungeons of Moredecoom await… a deep dive with EGVroom on how he ported a modern classic to the Game Boy Color.
Back in 2022, as soon as I saw Jake Macher’s early artwork and the demo for his first major release for the Game Boy Color: Sofia The Witch: Curse of the Monster Moon, I knew we were in for a treat. The colorful sprites reminded me a lot of the platformers and cartoons I grew…
Beatscribe burst onto the GB Studio scene a while back sharing their passion for tracker music by creating and releasing purpose-built Game Boy music using GB Studio and hUGETracker. Their chiptune arrangements began as recognizable homages to classic themes that feel like they would fit right in any major release from the original DMG’s library….
Emi interviews Shane McCafferty about their history with GB Studio and getting into game design.
GB Studio Central interviews Aaron Gadol (CRTOGRAPHER) on developing Zephyr’s Pass.
Cairn’s developer, Yliader, discusses their experiences devloping games in GB Studio.
Chris Totten discusses the influences of architecture, game design, and development history of his upcoming game Kudzu.