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May 5, 2025May 1, 2025 Mike Miller

FPGA Game Boy Shootout

April 28, 2025April 28, 2025 Mx. Paige Ashlynn

“Hello World” Four Ways

April 14, 2025April 7, 2025 Pearacidic

Making Magic: An Interview with Jake Macher

April 7, 2025March 30, 2025 RubenRetro

GB Studio: Getting Started with Games – Chapter 2 “Colorizing”

March 31, 2025March 31, 2025 Emi Paternostro

Game Boy Chill: Interview with Beatscribe

March 24, 2025April 19, 2025 Beatscribe

VGM Sound Effects Part 3

February 17, 2025February 16, 2025 Dan Enders

Let’s Build an RPG: Quest 2 – Rewards & Level Up

February 10, 2025February 9, 2025 Stephen Ludgate

Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time

January 27, 2025January 26, 2025 Beatscribe

VGM Sound Effects Part I

January 20, 2025January 24, 2025 Beatscribe

hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning

January 13, 2025January 13, 2025 Emi Paternostro

Beating Burnout: An Interview with Shane McCafferty

January 6, 2025January 5, 2025 Veund

Getting our GB Studio games running on the Nintendo DSi

December 16, 2024December 15, 2024 Mike Miller

Charting CRTOGRPHR

December 9, 2024December 11, 2024 Beatscribe

hUGETracker Lesson 5: Effects – Portamentos, Volume Control and Note Cuts

December 2, 2024December 2, 2024 Stephen Ludgate

Super Mario Bros Mini: How Mico27 De-Made The GOAT Platformer In GB Studio

November 25, 2024November 25, 2024 Emi Paternostro

GBS Magazine Volume 5 – Releases Dec 1st, 2024

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