


“Hello World” Four Ways

Making Magic: An Interview with Jake Macher

GB Studio: Getting Started with Games – Chapter 2 “Colorizing”

Game Boy Chill: Interview with Beatscribe

VGM Sound Effects Part 3

Let’s Build an RPG: Quest 2 – Rewards & Level Up

Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time

VGM Sound Effects Part I

hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning

Beating Burnout: An Interview with Shane McCafferty

Getting our GB Studio games running on the Nintendo DSi

Charting CRTOGRPHR

hUGETracker Lesson 5: Effects – Portamentos, Volume Control and Note Cuts

Super Mario Bros Mini: How Mico27 De-Made The GOAT Platformer In GB Studio
