


Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time

VGM Sound Effects Part I

hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning

Beating Burnout: An Interview with Shane McCafferty

Getting our GB Studio games running on the Nintendo DSi

We’re Going Physical!

Charting CRTOGRPHR

hUGETracker Lesson 5: Effects – Portamentos, Volume Control and Note Cuts

Super Mario Bros Mini: How Mico27 De-Made The GOAT Platformer In GB Studio

GBS Magazine Volume 5 – Releases Dec 1st, 2024

Let’s Build an RPG | Quest 1-3: Animations & HUD

Let’s Program a Puzzle Game! – Part 3

hUGETracker Lesson 4: Wave Channel

Let’s Program a Puzzle Game! – Part 2

Let’s Program a Puzzle Game! – Part 1
