


VGM Sound Effects Part 2

Version Control and GB Studio: Using GitHub Desktop

GB Studio: Getting Started with Games – Chapter 1

Advanced Trigger Techniques

Let’s Build an RPG: Quest 2 – Rewards & Level Up

We’re Going Physical!

Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time

VGM Sound Effects Part I

hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning

Beating Burnout: An Interview with Shane McCafferty

Getting our GB Studio games running on the Nintendo DSi

Charting CRTOGRPHR

hUGETracker Lesson 5: Effects – Portamentos, Volume Control and Note Cuts

Super Mario Bros Mini: How Mico27 De-Made The GOAT Platformer In GB Studio

GBS Magazine Volume 5 – Releases Dec 1st, 2024
