Development Workflow Chapter 1: Researching Your Game Chapter 2: Brainstorming Ideas Chapter 3: Prototyping your Game Chapter 4: Level Design (Part 1) Chapter 4: Level Design (Part 2) Chapter 5: Discipline & Demotivation Chapter 6: Readability (Part 1) Chapter 6: Readability (Part 2) Chapter 7: Color Theory Chapter 8: Replayability Chapter 9: Creating a Color Palette (Part 1) Chapter 9: Creating a Color Palette (Part 2) Chapter 10: Working As A Team Share this: Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on Reddit (Opens in new window) Reddit