Development Workflow

Chapter 1: Researching Your Game

Chapter 2: Brainstorming Ideas

Chapter 3: Prototyping your Game

Chapter 4: Level Design (Part 1)

Chapter 4: Level Design (Part 2)

Chapter 5: Discipline & Demotivation

Chapter 6: Readability (Part 1)

Chapter 6: Readability (Part 2)

Chapter 7: Color Theory

Chapter 8: Replayability

Chapter 9: Creating a Color Palette (Part 1)

Chapter 9: Creating a Color Palette (Part 2)

Chapter 10: Working As A Team