
Batty Zabella
Batty Zabella is a quirky and fun point and click adventure made with GB Studio. Read our spotlight to find out what makes it so special.
Batty Zabella is a quirky and fun point and click adventure made with GB Studio. Read our spotlight to find out what makes it so special.
Examining the classic, Kirby’s Dreamland and how it presents itself as an accessibly adventure.
The Development Workflow Series continues with Part 8: Replayability. This chapter examines different ways to introduce replayability into your game.
Felipe Frienecke’s exceptional Swordbird Song is an instant classic taking what worked so well in the Zelda Game Boy family and bringing a vibrant new world to play in.
Hauntology’s Platformer Plus plugin is a must for anyone making a Platformer game in GB Studio. Read all about why.
Visiting one of the most iconic games of the Game Boy era – Pokémon. In this classic spotlight, we examine why it’s introduction serves a great example of how to open a game.
We take a look at the expertly rendered dungeon crawling nightmare Traumatarium by Eligos Games.
The spiritual successor to Gen Carpenter, Samurai Kid has a clever solution to nudge the player to the right solution while still allowing the player to learn through experience.
Exploring this gem of a platform puzzler that hides some great depth of gameplay in plain sight.
We look at a few ways to improve game feel when it comes to platformers and apply these changes to the Platformer engine in GBS.