
Tag: Classic


TMNT III: Radical Rescue and Map Design

Kirby’s Dreamland and Accessibility

Pokemon and the RPG introduction

Samurai Kid and Subtle Hints

Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)

The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1)

Noobow and Experience Driven Game Design
