
The Analogue Pocket
Spotlighting the Analogue Pocket, a multi-video-game system portable handheld.
Showcasing notable GBStudio games and hardware.
Spotlighting the Analogue Pocket, a multi-video-game system portable handheld.
Spotlighting Pearacidic and GumpyFunction’s revamp of a classic, “In The Dark”.
Through all the years Nintendo was officially licensing games for the Game Boy, there were a multitude of fantastic releases that would forever be fondly remembered by young and old alike. But for every Tetris, Super Mario Land and Pokemon Red, Yellow or Blue, there were umpteen more titles that would find themselves falling through the…
Exploring Wendy: Every Witch Way, and how it’s enemy design is informed by and complements its game mechanics and aesthetic.
In order to know what works, you sometimes need to examine what doesn’t work. In this new series, we’ll evaluate and refine “bad” games in an attempt to improve them starting with the art of Shrek: Fairy Tale Freakdown.
Not every GB Studio Project needs to be a game. Here are some examples of Art Carts, that push different ideas of what is possible with a Game Boy.
Ben Jelter’s latest epic took two years to make, read about what lies in The Machine.
Learning about how enemy placement is important for giving the player a chance in “hard” games.
Taking a look at Epilogue’s GB Operator, a cart reader/flasher with style.