
Category: Tips and Guides
Tips, Guides and How-To’s for using GBStudio.


Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time

VGM Sound Effects Part I

hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning

Getting our GB Studio games running on the Nintendo DSi

Let’s Build an RPG | Quest 1-3: Animations & HUD

Let’s Program a Puzzle Game! – Part 3

hUGETracker Lesson 4: Wave Channel

Let’s Program a Puzzle Game! – Part 2
