
X / Lunar Chase: Teaching Complex Mechanics
Lunar Chase/X is a game not well known in North America due to it not being released there. This spotlight examines the history of the game, what works and what doesn’t from this technical marvel.
Lunar Chase/X is a game not well known in North America due to it not being released there. This spotlight examines the history of the game, what works and what doesn’t from this technical marvel.
Felipe Frienecke’s exceptional Swordbird Song is an instant classic taking what worked so well in the Zelda Game Boy family and bringing a vibrant new world to play in.
Learn how to use GBVM to create a tile based Heads Up Display (HUD).
Take a deep dive into GB Studio’s font system and learn how to make your own fonts along with using special characters and commands.
Hauntology’s Platformer Plus plugin is a must for anyone making a Platformer game in GB Studio. Read all about why.
An interview with Evan Dahm, creator of Usurper Ghoul, on his experience making the game and what draws developers to continue making games for the Game Boy.
Visiting one of the most iconic games of the Game Boy era – Pokémon. In this classic spotlight, we examine why it’s introduction serves a great example of how to open a game.
Updated for 3.1, learn how to use GBVM for tile swapping.
GB Studio 3.1 offers some awesome new features for sound and music implementation. Learn about the ins and outs of these features in our latest article.
GB Studio 3.1 is here! Checkout the latest features with our latest article.