
Quest 3: Back to Town Part 1 – The Inn
In Quest 3, we’ll create our first town for the player to explore. In part 1, we create an Inn and a basic save/load system.
In Quest 3, we’ll create our first town for the player to explore. In part 1, we create an Inn and a basic save/load system.
Compare the Analogue Pocket, ModRetro Chromatic and FunnyPlaying FPGBC in terms of their screen, sound, construction, FPGA compatibility and more.
Learn four ways to write the classic first program, Hello World, in GB Studio 4: Visual Scripting, GBVM, C, and Assembly.
Back in 2022, as soon as I saw Jake Macher’s early artwork and the demo for his first major release for the Game Boy Color: Sofia The Witch: Curse of the Monster Moon, I knew we were in for a treat. The colorful sprites reminded me a lot of the platformers and cartoons I grew…
Want to Add More Color to Your Project? Or maybe you’re feeling ambitious and want to unleash the full power of GB Studio’s Color Mode? Whatever the case, this article will guide you through everything you need to know about GB Studio’s “Color” mode.
Beatscribe burst onto the GB Studio scene a while back sharing their passion for tracker music by creating and releasing purpose-built Game Boy music using GB Studio and hUGETracker. Their chiptune arrangements began as recognizable homages to classic themes that feel like they would fit right in any major release from the original DMG’s library….
Learn how to prepare your VGM sounds for GB Studio using Mac or PC and how to use them in-game.
Learn more about Furnace Tracker in part 2 of our VGM SFX series.
Learn how to use Version Control for your GB Studio Project with GitHub Desktop in Part 3 of our Version Control series.
Linda is an adorable pirate kitten who is on her boat looking for lunch. We need to help her by creating a mini-game that allows her to catch fish! In this first chapter, we will learn different ways to handle sprites, such as using different sprite states, projectiles as sprites, and animations that change frames depending on a variable. Additionally, we will cover some basic scripting concepts like random variables, switches, attaching a script to a button, and conditional scripts.