
GBS Magazine Volume 5 – Releases Dec 1st, 2024
GBS Magazine Volume 5 goes to print December 1st, 2024!
GBS Magazine Volume 5 goes to print December 1st, 2024!
Now that we’re tracking variables, let’s use tile swapping to display our variable values on screen. We’ll also spice up our visuals by adding a few simple animations to the scene.
Random Puzzle Generation Welcome back! Now that our puzzle is functioning and you can beat it, we should add some quality-of-life improvements. Since nothing happens after getting the win state, we need to add replayability by offering a new puzzle. To do that, we’ll add random puzzle generation to the code. Beyond that, we need…
Start building your own song from scratch! Learn to make wave channel instruments and notes in hUGETracker.
Setting Up The Electric Slide With all our movement set up, it’s time to transition the puzzle into its proper form. The artwork we currently have set up is great, but we need to make those tiles slide and move around. Considering the limitations of GB Studio, we quickly encounter two key challenges: a restriction…
Solve how to create a sliding puzzle in GB Studio with Pearacidic’s tutorial series!
With our turn structure laid out, we’ll move on to giving our monster some moves of their own. We’ll also start tracking our first stats!
We begin working on our battle system by building our trigger based menus.
Joel J shares how GB Studio’s calculates its maximum variables and the repercussions down the line of passing the limit!