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Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time
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VGM Sound Effects Part I
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hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning
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Beating Burnout: An Interview with Shane McCafferty
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Getting our GB Studio games running on the Nintendo DSi
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Getting GB Studio Games Running on the Xbox 360
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GB Studio Turns 5!
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Pixel Jam 2023 Roundup
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Dev Spotlight: Developer -0
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Architecture & Game Design : An Interview with Kudzu’s Chris Totten
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How to Play a Game Boy Game on a Game Boy
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GB Studio Music Lesson 7: Special Tricks Part 2
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GB Studio Music Lesson 7: Special Tricks Part 1
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How I got Game Boy Games Running on the PS3
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