GB Studio Central is run by and contributed to by the following community members (click their names to see articles they’ve written).
Editorial Team

Friendly Neighborhood Game Designer, Podcaster, and (ex)Librarian (he/him)
GB Studio Games | Tabletop Games

Audio Engineer, Mac Technologist and Video Game Developer. Managing Editor of GBStudio Central. (he/him)
Magazine Team
GB Studio Magazine is also comprised of a Layout Team, check each volume for individual credits.
Communication/Socials

2bit pixel artist. Makes Game Boy demakes at the appropriately named Gameboydemakes. Mspaint enjoyer. (he/him & they/them)

Writer, Game Designer, Engine Bender, Retro Enthusiast. Co-creator of In The Dark. (He/Him)
Contributors

An indie developer focused on utilizing the Gameboy as a storytelling medium. A pixel artist, pixel art enthusiast, teacher, writer, and founding member of Wrong Way Games. Play my games at my Itch page here!

Independent Games Designer, Artist, Film Enthusiast and Full-time Dad (he/him). Check out my games here!

Martin first went into making GB Studio games with his playable portfolio of his own personal website. He is generally interested in a very broad band of topics, and adds new things to the skill list all the time. Being born in the late 80s, the original Game Boy DMG-01 was his first gaming console, and so he kind of has a nostalgic romance with everything around it.

English Teacher, GB collector, Artist, Home-brew Games Maker, GB Studio Central Contributor, Proud Dad.

Happy go lucky game journalist, write for print mags, books and online. Love my retro and have a taste for new GB games.
Past Contributors

Independent game designer, comic artist and art instructor. Creator of Opossum Country,
Heliosphere, and many other comics and games including the upcoming Game Boy game The Machine. (he/him)

Game Artist in Residence at American University. Contributor to several independent game productions as an artist, animator, level designer, game designer, and project manager. Totten’s writings on interdisciplinary approaches to game design have earned him guest speaking appearances at GDC China, Dakota State University’s Workshop on Integrated Design in Games, and East Coast Game Conference. (he/him)

Chiptune goblin, programmer, freelancing composer and #1 Game Boy enthusiast.
(She/Her/They)

Musician and GB Studio Composer. Manager of the GB Studio Community Assets Collection. Contributor to the GB Studio Documentation project. (she/her & they/them)

Retro Gaming Content Creator, Game Dev Graduate, and Game Boy Homebrew fan! (He/Him)
Additional Help
GB Studio Central also receives guidance and support from Pautomas, Chris Maltby and Robert Doman. Thanks!