
Wendy: Every Witch Way and Holistic Enemy Design
Exploring Wendy: Every Witch Way, and how it’s enemy design is informed by and complements its game mechanics and aesthetic.
Exploring Wendy: Every Witch Way, and how it’s enemy design is informed by and complements its game mechanics and aesthetic.
Learning about how enemy placement is important for giving the player a chance in “hard” games.
Examining Catrap (1990), and how it’s elegant, progressive level design provides its own tutorial for the player.
In 1989, the Game Boy was unleashed upon the world and took it by storm. Over the next decade and a half, until the last officially licensed Game Boy Color game was released in 2003, more than two thousand titles found their way to the two Nintendo handheld consoles. That is a lot of games…