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Incrementing and Decrementing Values Like a Pro – How to Use The Min/Max Functions to Save Time
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VGM Sound Effects Part I
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hUGETracker Effects Part 2: Tempo, Pattern Break and Pattern Jump and Stereo Panning
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Beating Burnout: An Interview with Shane McCafferty
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Getting our GB Studio games running on the Nintendo DSi
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An Update on Spotlights
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GB Redux: The Addams Family
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GB Pixel Art Gallery Released!
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Remute Keeps it Physical
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Development Workflow – Chapter 9: Creating a Color Palette (Part 2)
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Development Workflow – Chapter 9: Creating a Color Palette (Part 1)
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Composing a Career
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GB Pixel Art Jam 2023
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GB Redux: The Battle of Olympus
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