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Tag: Game Design
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The Gift of Games
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Kirby’s Dreamland and Accessibility
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Development Workflow Chapter 8: Replayability
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Pokemon and the RPG introduction
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Samurai Kid and Subtle Hints
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Gen the Carpenter: Smash Smash Hammer Smash and Hidden Depth
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Lacoste and his Commodore Ports
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The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2)
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