Putrid Shark

When selecting which games to spotlight for GB Studio Central, I try to look at what makes a game unique. What is it that they bring to the table that hasn’t been done, and what can be learned from its release. Sometimes, this means looking beyond the “surface” of the game itself and instead take…

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InsideGadgets GBxCart 1.4 Release

Last month, insideGadgets launched the 1.4 revision of the GBxCart RW, (you can read our spotlight on the 1.3 version here). This new revision keeps all the features of the 1.3 and comes in at the same price point. Getting your ROMs onto real hardware is now faster than ever with the GBxCart RW 1.4,…

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Palette Swapping

Waterfalls. Flickering stars. Crashing waves. Windy grass. Environmental effects like these can really spice up your scenery, but with actor and frame limitations in GB Studio, they have been challenging to implement – until now! With the [Set Background Palette] event introduced in GB Studio’s 2.0 Beta, we can simulate simple animations in our backgrounds…

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So You Want To Crowdfund? Part 5

You’ve planned your campaign, successfully marketed it, and hit your goal. Congrats! What comes next? In the final installment of this series, we’ll discuss the last step of your crowdfunding project: Fulfilling Your Campaign. It’s important to reiterate that despite crowdfunding becoming an acceptable and viable method for raising funds, there are still many projects…

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