GB Studio: Getting Started with Games – Chapter 1

Linda is an adorable pirate kitten who is on her boat looking for lunch. We need to help her by creating a mini-game that allows her to catch fish! In this first chapter, we will learn different ways to handle sprites, such as using different sprite states, projectiles as sprites, and animations that change frames depending on a variable. Additionally, we will cover some basic scripting concepts like random variables, switches, attaching a script to a button, and conditional scripts.

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