
Digging into Cairn: An Interview with Yliader
Cairn’s developer, Yliader, discusses their experiences devloping games in GB Studio.
Cairn’s developer, Yliader, discusses their experiences devloping games in GB Studio.
Chris Totten discusses the influences of architecture, game design, and development history of his upcoming game Kudzu.
Retro Faith chats with Remute and discusses the importance and benefits of releasing music on physical media, even for older consoles.
An interview with Chase Bethea, video game music composer for indie games.
An interview with Kevin Neilson, who made four personalized games as a Christmas gift for his friends. Read about the journey and what developing for a retro console means to Kevin in this article.
An interview with Giles Hamson, the developer of Magic & Legend: Time Knights.
Interviewing Mathew Valentine, one of the team behind Infinity for Game Boy Color.
An interview with Evan Dahm, creator of Usurper Ghoul, on his experience making the game and what draws developers to continue making games for the Game Boy.
Lacoste has been porting a plethora of Commodore games to the Game Boy using GB Studio. We discuss the how and why with him!