
Development Workflow Chapter 10: Working As A Team
We discuss some strategies that will help developers work well as a team, including how to communicate complex ideas to others, managing team workflow and reducing possible causes of stress
We discuss some strategies that will help developers work well as a team, including how to communicate complex ideas to others, managing team workflow and reducing possible causes of stress
The Development Workflow Series continues with Part 8: Replayability. This chapter examines different ways to introduce replayability into your game.
Working on a game can be an exciting endeavour, but what happens when it becomes more of a chore than a joy? You could be dealing with burnout, and issue that’s prevalent in creative industries. Read on to learn more.
Want to incorporate color, but not sure where to start? This entry in the Development Workflow series goes over all the considerations for going beyond the 4 color palette of the original Game Boy.
Examining further how the Original Game Boy and it’s unique display impact readibility.
Learn how readability affects the player experience in the latest installment in the Development Workflow Series.
Dealing with one of the most challenging aspects of game design – Discipline and Demotivation.
Going over and important part of Game Level Design – Play Testing!
Exploring Level Design techniques in Chapter 4, Part 1 of the Development Workflow.
Chapter Three of Gumpy-Function’s Development Workflow Series details the purpose and advantages of Prototyping your game.