
Remute Keeps it Physical
Retro Faith chats with Remute and discusses the importance and benefits of releasing music on physical media, even for older consoles.
Retro Faith chats with Remute and discusses the importance and benefits of releasing music on physical media, even for older consoles.
Part 2 of Creating a Color Palette expands on color theory and shows how to build an entire set of palettes to work in your game.
In Chapter 9 of the Development Workflow Series, Gumpy Function details how to create a palette. This one’s a big one, so it’s a two parter!
An interview with Chase Bethea, video game music composer for indie games.
The Battle Of Olympus takes a lot of inspiration from Zelda II, but lacks somewhat in the main mechanic, combat. Gumpy Function breaks down one enemy mechanic and tries to improve upon it in this instalment of GB Redux.
The OG Xbox has long been a choice device for modders and homebrew enthusiasts. Veund details how he got GB Studio games to run on his.
You are the invaders in this role reversal game pitting your advanced alien spaceship against the puny humans.
Martin Gauer brings you a super in depth comparison of options for carts shells.
The Game Boy Color has some cool ways of handling color for non-color games. Learn about all the different options when one is played.