
Sprite Style Differences in Game Boy and Other Consoles
Examining sprite art styles, focusing on the choice to have the sprite show outlines or not.
Examining sprite art styles, focusing on the choice to have the sprite show outlines or not.
An interview with Cat Graffam, creator of the GB Camera Gallery.
The Ars Ludicra Project explores how poetry can be expressed through video games. We take a look at the motivations behind the works with creator C.A.Knight.
Create a snazzy “reward” scene to engage the player and push your pixel art capabilities!
In order to know what works, you sometimes need to examine what doesn’t work. In this new series, we’ll evaluate and refine “bad” games in an attempt to improve them starting with the art of Shrek: Fairy Tale Freakdown.
Not every GB Studio Project needs to be a game. Here are some examples of Art Carts, that push different ideas of what is possible with a Game Boy.
Learn how to convert images for GB Studio in this tutorial.
Waterfalls. Flickering stars. Crashing waves. Windy grass. Environmental effects like these can really spice up your scenery, but with actor and frame limitations in GB Studio, they have been challenging to implement – until now! With the [Set Background Palette] event introduced in GB Studio’s 2.0 Beta, we can simulate simple animations in our backgrounds…